Forest Fitness NI

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Min Age

18

Max People

150

Duration

overview

S51 Airsoft “Escape from Tarkov” Game Day Part Three 12hr Milsim at our new location

1. GROUND
Time: now is 10:00 Hours, 19th September 2026. You will be operating in the city of Tarkov, in the Norvinsk Special Economic Zone in Northwestern Russia.
2. SITUATION
Political scandals and the collapse of corporations have resulted in the social breakdown of Tarkov. Conflict between three warring factions has turned the zone into a shell of itself, with the remaining buildings derelict and the streets overgrown.

The zone has six distinct areas, known as The Shoreline, The Lab, Factory, The Wood, Streets of Tarkov, and Terminal Bridge.

Conflict between three warring factions has turned the zone into a shell of itself; Tarkov City is rubble, with the remaining buildings derelict and the streets overgrown.

The zone has six distinct areas, known as The Lab, The Wood, and Tarkov City. Death Highway is one of Terragroup's main supply and trade routes and is secured and patrolled by Usec Forces. Part Two: Usec did not capture the mainframe download case from the Bears but located and protected the mainframe download terminals 

The Bears disrupted their efforts and manoeuvred past Usec forces and caused mayhem to them and overran USEC and their defences and captured the LAB and Factory.  The Bears won this battle, but haven't won the war and are still trying to escape Tarkov! 

Trading with the Scavs: The Bears managed to recruit the Scavs and to launch their assault on the factory and lab. The Usec forces incurred heavy casualties! 

 

So the Usec forces had started to build a dirty bomb and planned to use chemical warfare! On the Bears,  Usec reinforcements are a marine element and may be conducting boat recce patrol to search for amphibious landing sites.

 

S51 Airsoft “Escape from Tarkov” Three Game Day

19th September 2026

Game Day Information

12hr Battlesim Saturday morning: breakfast from 07:30 to 08:45

Gates open 07:30

Chrono and registration 08:00

First game brief 09:30 sharp

All teams set off on Patrol by 10 am for their first missions.

 

End 10 pm

NO

Foul language at other players!

Over shooting!

Blind firing: if firing through cover, the space has to be bigger than your head!

YES

Ricochets don't count, but gun hits do count, and switch to your secondary; however, if you think you have been hit, take it!

If you come into a 50/50 and don't know who was hit first, both players take it!

Try to avoid head shots.

TAKE YOUR HITS!

AMMO


Ammo restrictions will be in place for this game. NO LOOSE Ammo is to be carried – all ammo must be carried in magazines. Loose ammo can be stored in a locked ammo box and will be delivered on designated Ammo drops, or your team can decide to pay for additional drops, and you can replenish your ammo throughout the day and at designated times.


Assault Weapons (M4, AK etc)


GBBR/Real Cap/Lowcap/Mid cap – up to 10 Mags

High Cap – Max 2 Mags. 

All mags to be shown at Rifleman 600 rounds.

Chrono prior to the game on!


Sniper Rifles 100 BB’s at any one time ( in magazines) + side arm (No AEG allowed at the same time as using Sniper Rifle, side arm only)

Support Weapons 1 Full Box Mag LMG/ MMG (maximum size of 3000/5000 rounds) up to one LMG/MMG per 8-man team.

 


Pistols: A maximum of 5 standard capacity (i.e. NOT Extended Mags) Magazines can be carried ( 1 in pistol and 4 spares)
If you use extended Mags for your pistol, then the limit is 3 magazines (No Mixing of Mags) 

Shotgun: 10 shells.


 

Medic Rules: Every person must bring a tourniquet (Yellow band/bandage/medic band). On your first hit, Call for a team member to place your tourniquet on you. On your second hit, you need to call your team medic, who will have approx 5 tourniquets. They will need to place the tourniquet on you before the 120-second bleed-out. If not reached within 120 seconds, you have to return to your team base. Place a dead rag on your person or hi-Viz. If your base is overrun, you can be held hostage and brought to the enemy team base for interrogation under supervision! But not if you are on a bleed-out.  If asked, you must turn out your pockets. No physical contact is allowed! 

Leave the Medic tourniquet at the patrol base for medics to pick up.
 

Bang Rule: We do not enforce the Bang Rule, but you may use it at your own discretion. We do, however, expect common sense at close ranges.
Minimum Engagement Rule: All players must switch to SINGLE Shot within 5 meters, no exception. SAFE WORD =BLIND MAN. Fighting is to stop.
Single Shot only inside all buildings
 

Pyros can be purchased at the start of the day. Only Pyros bought onsite can be used. If you bring your own, we will ask you to place them back into your Vehicle. Also, some care packages may have some pyros in them and can also be bartered for.

Smoke is only to be used outside of buildings. No smoke is to be deployed inside a building. If fire starts due to smoke grenades, call for the marshal, but proceed to put the fire out if safe to do so.
Buildings Grenade – Any player in a room is dead unless behind Hard Cover. Hard cover is classed as a physical barrier between the player and the line of sight of the grenade, i.e. a wall, not hiding behind a bush or the player in front of you.
Outside / open terrain. Grenade – Kill radius is 5 meters; hard cover rule applies.

Tank and Land Rover

No Pyros to be thrown inside the tank, as it could cause a fire hazard. Please allow players to exit the vehicle if dead, and these can be captured if not on a bleed-out.

The tank or Land Rover can be captured and can also be bought through the trader once immobilised, and an authorised driver (Marshal) is designated; the team are allowed to crew the tank or Land Rover with 2 people. Team flag needs to be placed on the vehicle.

Please do not stand in front of the tank or any other vehicle as it is moving in case the driver can't see you.

 


Drone Classification & Pilot Rules

Before a drone takes off, it must be registered with game officials.

  • Designated Pilot: Only the registered pilot (or a designated spotter) may operate the drone. The pilot can wear a high-visibility dead rag/vest while operating the drone and is considered "immune" to fire only while actively flying in a designated safe zone, or they can be eliminated like a normal player if flying from the field.
  • Flight Boundaries: Drones must stay within the designated field boundaries and below the legal ceiling (usually 400 feet, or lower depending on local regulations).
  • No-Fly Zones: Drones are strictly prohibited from flying directly over staging areas, parking lots, or non-players.
  • Drone strike: Outside / open terrain. Drone – Kill radius is 5 meters; hard cover rule applies. A drone can be shot down; black or dark drones only. Our light coloured DJI drone is for safety and video content, and can't be engaged.

Friendly and enemy forces – the factions

Players must express, by private message or before the day, a 'first preference' faction, and we will try to accommodate this. But for balance, you may be asked to play in a different faction. So please kit up so that you can play in at least two of the three factions.

Loadout requirements are designed to be easy to meet using mostly your normal kit and are described below for each faction. The right headgear for the faction is the most important single element. Bring headgear for TWO factions (and if you can, bring a primary weapon or weapons used by two factions).

Players of the original game or fans of the movie based on it are welcome to dress up for the occasion, subject to sticking to the overall rules below. Marshals will resolve any kit issues pragmatically on the day, to ensure everyone gets the most from the event. Marshals may also role-play Non-Player Characters in some missions.

Missions will aim to have the 'look and feel' of the movie, rather than replicating the loot-gathering mechanics of the game. So you will play from the start with your full loadout and must bring kit for the full day with you, into the field, to your faction's patrol base.

Faction – USEC PMC

Western-based company, hired by a corporation called TerraGroup, to cover up the corporation's illegal activities in Tarkov,

Loadout

Weapons - any M4 type; or any sniper rifle, pistol, SMG, or shotgun. If not in possession, other preferably Western/NATO primary weapons are allowed - except NO AK or other Soviet weapons.

Headgear – FAST (or any other) helmet; or any BLACK or CAMO cap/hat. No hoods/snoods, balaclavas or ski masks. Patches allowed.

Combats and webbing – any, but preferably NATO. BLUE armband or tape. Must wear boots; no boots, no game!

If any of these loadouts are not met, Blue tape will be applied!

Faction – BEAR PMC

Created by the Russian government to investigate the activities of Terragroup.

Loadout

Weapons - AK or other Soviet weapon; or any sniper rifle, pistol, SMG or shotgun. If not in possession, other primary weapons are allowed - except NO M4 type weapon.

Headgear – DARK EARTH or OLIVE GREEN baseball or woollen cap – NO camo, no hoods/snoods, balaclavas or ski masks. Patches allowed.

Combat and webbing – any, but preferably Soviet/WARPAC/Russian Federation. RED armband or tape. Must wear boots; no boots, no game!

If any of these loadouts are not met, Red tape will be applied!

Faction – SCAVS (scavengers)

Aggressive locals of Tarkov are normally hostile to both BEAR and USEC.

Loadout

Weapons - any.

Headgear – Balaclava, snood, hood or ski mask (any colour, worn UP); or bareheaded – NO hats/caps or helmets. Patches allowed.

Combats and webbing – any. NO armbands. Must wear boots; no boots, no game! https://milsimireland.com/

 

Requirements

  • 18 years plus recommended, Or parental consent applied, must have Airsoft experience, Must get permission from parents to attended.
  • All players will be Chronograph on arrival, and are subject to spot checks.
  • Change of clothes recommended, suitable footwear boots required (Boots)
  • Misconduct will result in removal from the event, No abusive behaviour towards other players or marshals will be tolerated.
  • Space must be booked online. No Refunds

What's Included?

  • Entry to event
Price
£40.00 / person

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